


The map and the talk action still work, but saving/loading does not. The M key for opening the map, the T key for talking to someone, and the F9 and F10 keys for saving and loading, are all not listed in the demo readme because you don't need them.In both the demo and retail, eating is done through the voodoo's mouth-same as talking-and wearing is done by using an object on Kent's photo in the inventory screen. There are still audio references to these two actions in the retail game as well. These actions were already removed from the voodoo interface as of this build, if they were ever on there at all. For the voodoo doll interface, the demo includes references to the WEAR and EAT commands.

References to the crouching/stretching up were removed in the retail readme, as the functionality was scrapped.In the demo, pressing ESC quits the game, rather than opening the options menu as in retail.The demo comes with a READ.ME file that includes some references to things that ultimately ended up being changed. In the final version, the ground can't be seen at all. and both legs.įully stretching out allows you to see that the ground outside is untextured. I suppose I could carry one can, just in case of emergency. (The pool of spilled paint dripping down under the bucket remains, however.) Also, the Little Box appears high on top of the microwave, instead of down on the stovetop. Two items in Kent's apartment-a Can of Food in the fridge, and a Can of Yellow Paint on a nearby shelf-were removed in the final game. Note the scaled-down final version has a few graphical glitches like broken pixel-lines, and the boot at the bottom is mostly cropped out. The "voodoo doll" control system was bigger and more prominent in the demo, showing more detail on the doll and also more of Kent's hand holding it. There are a number of mostly small differences, and a bunch of things were polished up a bit for the retail release. The demo build is a little under a half year older than the retail build ( to, or 5 months and 12 days). Graeme Ing is credited as the lead programmer for the game. Pressing V reveals the following version string:Ĭompilation: 16241195 Friday 24-11-1995 16:22. It doesn't seem to activate the wendy cheat from retail, and the executable file doesn't look like it has any cheat strings similar to the retail version anyway. However, it's impossible to test unless you have the hardware-using it seems to make the program seek for the hardware and then exit if it can't find it. This refers to the short-lived Virtual IO I-Glasses, which apparently the demo has some support for. Lets the game run without CD-except that the demo can already run without CD even without this switch. This needs to be used with /nointro or /nocd to even get in the game. In the retail version this disables audio for cutscene videos, but in the demo it makes the game freeze whenever a cutscene is played. Starts the game with the "low quality" setting enabled for menus same as in retail, but the demo actually never displays the high resolution menu even when enabled, for some reason. Skips the intro cutscene same as in retail. It actually has a few more than the final version: Like the retail version, the NORM.EXE file has a number of command-line switches.
