
With a forested area littered with pollen falling and houses buried in the dirt to the dark insides of a ruined castle.

The 2D sprites for the bosses are well animated and the explorable world has decent environmental variety. The presentation and musical score are great. Since there are no other fights other than bosses these side objectives provide some life to the world. Adding the presentation are NPCs that provide short snippets of information and you can gather items to unlock more lore. Dodging and effectively reading the boss pattern creates a cinematic fight as you topple this titan and take your victory. Fights can be intense when everything lines up correctly. This doesn't mean that Eldest Souls is completely one-sided. This happens a lot more than you might think and since the player cannot do anything unless the boss does something specific you'll be left feeling cheated. But if the Fire portion decides to spam this attack and covers 90% of the field in unremovable flares the player is left with no way to avoid it and just has to deal with much of the field being unusable. EOS, God of Unity can cover the field in hot spots that do constant damage and the only way to cool the area is for its water counterpart to use its attack. The developers also decided not to place timers on specific attacks. In a game where a single hit can lead to death, all attacks must be telegraph effectively.
ELDEST SOULS FIGHTING STYLES FREE
Since this attack can cover the entire left or right screen you cannot dodge it since you can't see where it's going to hit, so it's a free hit from the boss. For example, if Ezikel, God of Light happens to be on the lower part of the screen you cannot see where his AOE light attack is going to hit. The Gods are incredibly designed but walk a fine line between challenging and unfair. With such a critical focus on movement, you would think an action cancelation with dodging would be available but no. This meter instantly starts draining once charge so you're encouraged to use it immediately but since there's no melee cancelation you have to gauge the risk. Despite wielding a greatsword it feels like nothing more than a paperweight due to lack of feedback and the amount of damage you deal. The game encourages you to maximize damage using Bloodlust, a powerful strike that charges with charged attacks. This can make fights feel one-sided as about 2 good strikes will put you down whereas the damage output of your hero is very low. That being said the hero is not strong, he can be taken down in a few hits but the Gods are walking tanks.


If you do die restarts are quick but the developers decided not to charge you Active Shard ability during a reset so you have to wait about 10 seconds before the meter is full. There's a training in the second Everforest area but for some reason, you can take damage here so if you do train you to need to die before heading into a boss fight. You can respec your hero at any time so you're not limited to 1 style of fighting. Shards earned from bosses add additional bonuses and buffs such as grappling, leaving AOE damage circles, or healing. You can specialize into 3 categories that include Windslide for speed, Berserk for damage, and Counter for defensive boost. If you happen to miss a dodge and drain your stamina it usually means instant death. Successful dodges instantly recharge your stamina allowing you to chain together dodging. There's no blocking and countering is limited, instead, the player must use their stamina wisely to fade through attacks and recharge stamina since it recharges at a slow rate. You must kill all the gods within the Citadel and sort out humanity's fate afterward.Įldest Souls focuses on aggressive melee combat as the player is encouraged to strike quickly and dodge efficiently. Eksyll, an ancient god, was imprisoned in a Citadel but the peace didn't last as Eksyll escaped his confinement and started experimenting on the other gods resulting in the near-extinction of humanity. As the lone warrior, you're charged with killing these deities as the NPCs provide some insight into the world you're in.

With every advantage given to the boss, Eldest Souls is about facing an uphill battle where you must take every advantage if you hope to succeed.Įldest Souls is all about defeating Old Gods, with 9 in total. It's an unforgiving type of challenge as you try and try again to memorize the pattern and try to triumph but it doesn't always work out that way. With players taking on the Old Gods in a boss gauntlet with each fight being more challenging than the next. Eldest Souls is not a leisurely game and at times it can feel downright unfair.
